;------------------------------------------------------------------------------------------------
[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params,wpn_abakan_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\abakan"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_abakan
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 7
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 25
        inv_grid_y                  = 0
        inv_name                    = st_wpn_abakan
        inv_name_short              = st_wpn_abakan
        description                 = st_wpn_abakan_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.85
        cost                        = 35850
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_abakan_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
        position                    = -0.026, -0.178, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.228, 0.713
        fire_point2                 = 0, 0, 153.608
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
		shell_point		 	        = 0.02,0.04,0.5
		shell_dir			        = 0, 0, 0.4
		shell_particles			    = weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_abakan
        upgr_icon_x                 = 0
        upgr_icon_y                 = 0
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 2, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
        scopes                      = 1p29, kobra, ps01
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 118
        grenade_launcher_y          = 24
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 900
        rpm                         = 600
        rpm_mode_2                  = 1800
        rpm_empty_click             = 200
        base_dispersioned_bullets_count = 2
        base_dispersioned_bullets_speed = 900
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  0
        zoom_dof                    = 0.5, 1.0, 150
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.8
        fire_dispersion_base        = 0.265
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.05
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.545
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.0625
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.1
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.515
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.95
        
        PDM_disp_accel_factor       = 2.75
        PDM_disp_base               = 1.2
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 119
        kill_msg_y                  = 199
        kill_msg_width              = 93
        kill_msg_height             = 32
 

[wpn_abakan_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.13, -0.175, 0.085
        hands_position_16x9         = -0.13, -0.175, 0.085
        hands_orientation           = 2, 2, 0
        hands_orientation_16x9      = 2, 2, 0
        
        aim_hud_offset_pos          = -0.0932, 0.0786, -0.25
        aim_hud_offset_pos_16x9     = -0.0932, 0.0786, -0.25
        aim_hud_offset_rot          = 0.0375, 0.03455, 0
        aim_hud_offset_rot_16x9     = 0.0375, 0.03455, 0
        
        gl_hud_offset_pos           = -0.054, 0.025, -0.25
        gl_hud_offset_pos_16x9      = -0.054, 0.025, -0.25
        gl_hud_offset_rot           = -0.076, 0.03275, 0
        gl_hud_offset_rot_16x9      = -0.076, 0.03275, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = abakan_holster
        anm_hide_g                  = abakan_holster_w_gl
        anm_hide_w_gl               = abakan_holster_w_gl
        anm_idle                    = abakan_idle
        anm_idle_aim                = abakan_idle_aim
        anm_idle_aim_moving         = abakan_idle_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = abakan_idle_crouch
        anm_idle_g                  = abakan_idle_w_gl
        anm_idle_g_aim              = abakan_idle_aim_w_gl
        anm_idle_moving             = abakan_idle_moving
        anm_idle_moving_crouch      = abakan_idle_crouch
        anm_idle_moving_crouch_g    = abakan_idle_crouch_w_gl
        anm_idle_moving_crouch_g_aim = abakan_idle_moving_w_gl, idle, 0.7
        anm_idle_moving_crouch_w_gl = abakan_idle_crouch_w_gl
        anm_idle_moving_crouch_w_gl_aim = abakan_idle_moving_w_gl, idle, 0.7
        anm_idle_moving_g           = abakan_idle_moving_w_gl
        anm_idle_moving_g_aim       = abakan_idle_moving_w_gl, idle, 0.75
        anm_idle_moving_w_gl        = abakan_idle_moving_w_gl
        anm_idle_moving_w_gl_aim    = abakan_idle_moving_w_gl, idle, 0.75
        anm_idle_sprint             = abakan_idle_sprint
        anm_idle_sprint_g           = abakan_idle_sprint_w_gl
        anm_idle_sprint_w_gl        = abakan_idle_sprint_w_gl
        anm_idle_w_gl               = abakan_idle_w_gl
        anm_idle_w_gl_aim           = abakan_idle_aim_w_gl
        anm_reload                  = abakan_reload
        anm_reload_empty            = abakan_reload_empty
        anm_reload_empty_w_gl       = abakan_reload_empty_w_gl
        anm_reload_g                = abakan_reload_grenade
        anm_reload_w_gl             = abakan_reload_w_gl
        anm_shots                   = abakan_shoot
        anm_shots_g                 = abakan_shoot_grenade
        anm_shots_w_gl              = abakan_shoot_w_gl
        anm_show                    = abakan_draw
        anm_show_g                  = abakan_draw_w_gl
        anm_show_w_gl               = abakan_draw_w_gl
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle_gl
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_abakan_1p29]:wpn_abakan
        1icon_layer                 = 1p29
        1icon_layer_x               = 57
        1icon_layer_y               = 0
        
        inv_weight                  = 4.65
        
        hud                         = wpn_abakan_1p29_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_1p29
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.25
		use_alt_aim_hud				= true
 

[wpn_abakan_1p29_hud]:wpn_abakan_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf
        
        aim_hud_offset_pos          = -0.08535, 0.0342, -0.3
        aim_hud_offset_pos_16x9     = -0.08535, 0.0342, -0.3
        aim_hud_offset_rot          = 0.019, 0.0342, 0.005
        aim_hud_offset_rot_16x9     = 0.019, 0.0342, 0.005
		aim_hud_offset_alt_pos		= -0.09295, 0.074, -0.250
		aim_hud_offset_alt_pos_16x9 = -0.09295, 0.074, -0.250
		aim_hud_offset_alt_rot		= 0.03255, 0.03455, 0
		aim_hud_offset_alt_rot_16x9 = 0.03255, 0.03455, 0
 
;------------------------------------------------------------------------------------------------
[wpn_abakan_kobra]:wpn_abakan
        1icon_layer                 = kobra
        1icon_layer_x               = 68
        1icon_layer_y               = 4
        
        inv_weight                  = 4.25
        
        hud                         = wpn_abakan_kobra_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf
 

[wpn_abakan_kobra_hud]:wpn_abakan_1p29_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf
        
        aim_hud_offset_pos          = -0.085300, 0.034310, -0.3
        aim_hud_offset_pos_16x9     = -0.085300, 0.034310, -0.3
        aim_hud_offset_rot          = 0.019000, 0.034200, 0.005000
        aim_hud_offset_rot_16x9     = 0.019000, 0.034200, 0.005000
 
;------------------------------------------------------------------------------------------------
[wpn_abakan_ps01]:wpn_abakan
        1icon_layer                 = ps01
        1icon_layer_x               = 40
        1icon_layer_y               = 3
        
        inv_weight                  = 4.43
        
        hud                         = wpn_abakan_pso1_hud
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_pso1
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.25
 

[wpn_abakan_pso1_hud]:wpn_abakan_hud
        aim_hud_offset_pos          = -0.0795, 0.057, -0.25
        aim_hud_offset_pos_16x9     = -0.0795, 0.057, -0.25


;------------------------------------------------------------------------------------------------
;-- Abakan (Camo)
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo]:wpn_abakan
        parent_section              = wpn_abakan_camo
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 25
        inv_grid_y                  = 2
        inv_name                    = st_wpn_abakan_camo
        inv_name_short              = st_wpn_abakan_camo
        
        cost                        = 40860
        
        hud                         = wpn_abakan_sk1_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan_sk1.ogf
        
        installed_upgrades          = up_firsta_abakan, up_fiftha_abakan
        
        bullet_speed                = 908
        rpm                         = 620
        rpm_mode_2                  = 1240
        
        fire_dispersion_base        = 0.24
        
        condition_queue_shot_dec    = 0.00083
        condition_shot_dec          = 0.00083
 

[wpn_abakan_sk1_hud]:wpn_abakan_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_1p29]:wpn_abakan_camo
        1icon_layer                 = 1p29
        1icon_layer_x               = 57
        1icon_layer_y               = 0
        
        inv_weight                  = 4.65
        
        hud                         = wpn_abakan_1p29_sk1_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan_1p29_sk1.ogf
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_1p29
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.25
		use_alt_aim_hud				= true
 
[wpn_abakan_1p29_sk1_hud]:wpn_abakan_1p29_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_sk1_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_kobra]:wpn_abakan_camo
        1icon_layer                 = kobra
        1icon_layer_x               = 68
        1icon_layer_y               = 4
        
        inv_weight                  = 4.25
        
        hud                         = wpn_abakan_kobra_sk1_hud
        visual                      = dynamics\weapons\wpn_abakan\wpn_abakan_kobra_sk1.ogf
 

[wpn_abakan_kobra_sk1_hud]:wpn_abakan_1p29_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_sk1_hud.ogf
        
        aim_hud_offset_pos          = -0.085300, 0.034310, -0.3
        aim_hud_offset_pos_16x9     = -0.085300, 0.034310, -0.3
        aim_hud_offset_rot          = 0.019000, 0.034200, 0.005000
        aim_hud_offset_rot_16x9     = 0.019000, 0.034200, 0.005000
 
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_ps01]:wpn_abakan_camo
        1icon_layer                 = ps01
        1icon_layer_x               = 40
        1icon_layer_y               = 3
        
        inv_weight                  = 4.43
        
        hud                         = wpn_abakan_pso1_sk1_hud
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_pso1
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.25
 

[wpn_abakan_pso1_sk1_hud]:wpn_abakan_pso1_hud
        item_visual                 = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
 